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Flexibility in action: Development of locomotion under overhead barriers
Rachwani, Jaya; Herzberg, Orit; Kaplan, Brianna E; Comalli, David M; O'Grady, Sinclaire; Adolph, Karen E
Behavioral flexibility-the ability to tailor motor actions to changing body-environment relations-is critical for functional movement. Navigating the everyday environment requires the ability to generate a wide repertoire of actions, select the appropriate action for the current situation, and implement it quickly and accurately. We used a new, adjustable barrier paradigm to assess flexibility of motor actions in 20 17-month-old (eight girls, 12 boys) and 14 13-month-old (seven girls, eight boys) walking infants and a comparative sample of 14 adults (eight women, six men). Most participants were White, non-Hispanic, and middle class. Participants navigated under barriers normalized to their standing height (overhead, eye, chest, hip, and knee heights). Decreases in barrier height required lower postures for passage. Every participant altered their initial walking posture according to barrier height for every trial, and all but two 13-month-olds found solutions for passage. Compared to infants, adults displayed a wider variety of strategies (squat-walking, half-kneeling, etc.), found more appropriate solutions based on barrier height (ducked at eye height and low crawled at knee height), and implemented their solutions more quickly (within 4 s) and accurately (without bumping their heads against the barrier). Infants frequently crawled even when the barrier height did not warrant a low posture, displayed multiple postural shifts prior to passage and thus took longer to go, and often bumped their heads. Infants' improvements were related to age and walking experience. Thus, development of flexibility likely involves the contributions of multiple domains-motor, perception, and cognition-that facilitate strategy selection and implementation. (PsycInfo Database Record (c) 2022 APA, all rights reserved).
PMCID:9050859
PMID: 35311311
ISSN: 1939-0599
CID: 5387672
The process of learning the designed actions of toys
Kaplan, Brianna E; Rachwani, Jaya; Tamis-LeMonda, Catherine S; Adolph, Karen E
Many everyday objects require "hidden" affordances to use as designed (e.g., twist open a water bottle). Previous work found a reliable developmental progression in children's learning of designed actions with adult objects such as containers and zippers-from non-designed exploratory actions, to the basics of the designed action, to successful implementation. Many objects designed for children (e.g., toys) also entail designed actions (e.g., interlocking bricks) but might not require a protracted period of discovery and implementation. We encouraged 12- to 60-month-old children (n = 91) and a comparative sample of 20 adults to play with six Duplo bricks to test whether the developmental progression identified for children's learning of adult objects with hidden affordances holds for a popular toy expressly designed for children. We also examined whether children's moment-to-moment behaviors with Duplo bricks inform on general processes involved in discovery and implementation of hidden affordances. With age, children progressed from non-designed exploratory actions, to attempts to interlock, to success, suggesting that the three-step developmental progression revealed with everyday adult objects broadly applies to learning hidden affordances regardless of object type. Detailing the process of learning (the type and timing of children's non-designed actions and attempts to interlock) revealed that the degree of lag between steps of the progression depends on the transparency of the required actions, the availability of perceptual feedback, and the difficulty of the perceptual-motor requirements. Findings provide insights into factors that help or hinder learning of hidden affordances.
PMID: 35525170
ISSN: 1096-0457
CID: 5249442
Mothers talk about infants' actions: How verbs correspond to infants' real-time behavior
West, Kelsey L; Fletcher, Katelyn K; Adolph, Karen E; Tamis-LeMonda, Catherine S
Infants learn nouns during object-naming events-moments when caregivers name the object of infants' play (e.g., ball as infant holds a ball). Do caregivers also label the actions of infants' play (e.g., roll as infant rolls a ball)? We investigated connections between mothers' verb inputs and infants' actions. We video-recorded 32 infant-mother dyads for 2 hr at home (13 month olds, n = 16; 18 month olds, n = 16; girls, n = 16; White, n = 23; Asian, n = 2; Black, n = 1; other, n = 1; multiple races, n = 5; Hispanic/Latinx, n = 2). Dyads were predominantly from middle-class to upper middle-class households. We identified each manual verb (e.g., press, shake) and whole-body verb (e.g., kick, go) that mothers directed to infants. We coded whether infants displayed manual and/or whole-body actions during a 6-s window surrounding the verb (i.e., 3 s prior and 3 s after the named verb). Mothers' verbs and infant actions were largely congruent: Whole-body verbs co-occurred with whole-body actions, and manual verbs co-occurred with manual actions. Moreover, half of mothers' verbs corresponded precisely to infants' concurrent action (e.g., infant pressed button as mother said, "Press the button"). In most instances, mothers commented on rather than instigated infants' actions. Findings suggest that verb learning is embodied, such that infants' motor actions offer powerful cues to verb meanings. Furthermore, our approach highlights the value of cross-domain research integrating infants' developing motor and language skills to understand word learning. (PsycInfo Database Record (c) 2022 APA, all rights reserved).
PMID: 35286106
ISSN: 1939-0599
CID: 5181442
Infant exuberant object play at home: Immense amounts of time-distributed, variable practice
Herzberg, Orit; Fletcher, Katelyn K; Schatz, Jacob L; Adolph, Karen E; Tamis-LeMonda, Catherine S
Object play yields enormous benefits for infant development. However, little is known about natural play at home where most object interactions occur. We conducted frame-by-frame video analyses of spontaneous activity in two 2-h home visits with 13-month-old crawling infants and 13-, 18-, and 23-month-old walking infants (N = 40; 21 boys; 75% White). Regardless of age, for every infant and time scale, across 10,015 object bouts, object interactions were short (median = 9.8 s) and varied (transitions among dozens of toys and non-toys) but consumed most of infants' time. We suggest that infant exuberant object play-immense amounts of brief, time-distributed, variable interactions with objects-may be conducive to learning object properties and functions, motor skill acquisition, and growth in cognitive, social, and language domains.
PMID: 34515994
ISSN: 1467-8624
CID: 5032552
Infants on the Edge: Beyond the Visual Cliff
Chapter by: Adolph, Karen E; Kaplan, Brianna E; Kretch, Kari S
in: Developmental Psychology : Revisiting the Classic Studies by Slater, Alan M; Quinn, Paul C [Eds]
[S.l.] : Sage, 2021
pp. -
ISBN: 9781529738216
CID: 5457782
Practice and proficiency: Factors that facilitate infant walking skill
Hospodar, Christina M; Hoch, Justine E; Lee, Do Kyeong; Shrout, Patrick E; Adolph, Karen E
Infant walking skill improves with practice-crudely estimated by elapsed time since walk onset. However, despite the robust relation between elapsed time (months walking) and skill, practice is likely constrained and facilitated by infants' home environments, sociodemographic influences, and spontaneous activity. Individual pathways are tremendously diverse in the timing of walk onset and the trajectory of improvement, and presumably, in the amount and type of practice. So, what factors affect the development of walking skill? We examined the role of months walking, walk onset age, spontaneous locomotor activity, body dimensions, and environmental factors on the development of walking skill in two sociodemographically distinct samples (ns = 38 and 44) of 13-, 15-, and 19-month-old infants. Months walking best predicted how well infants walked, but environmental factors and spontaneous activity explained additional variance in walking skill. Specifically, less crowded homes, a larger percentage of time in spontaneous walking, and a smaller percentage of short walking bouts predicted more mature walking. Walk onset age differed by sample but did not affect walking skill. Findings indicate that elapsed time since walk onset remains a robust predictor of walking skill, but environmental factors and spontaneous activity also contribute to infants' practice, thereby affecting walking skill.
PMCID:8550266
PMID: 34674233
ISSN: 1098-2302
CID: 5457102
Modeling Infant Free Play Using Hidden Markov Models
Le, Hoang; Hoch, Justine E; Ossmy, Ori; Adolph, Karen E; Fern, Xiaoli; Fern, Alan
Infants' free-play behavior is highly variable. However, in developmental science, traditional analysis tools for modeling and understanding variable behavior are limited. Here, we used Hidden Markov Models (HMMs) to capture behavioral states that govern infants' toy selection during 20 minutes of free play in a new environment. We demonstrate that applying HMMs to infant data can identify hidden behavioral states and thereby reveal the underlying structure of infant toy selection and how toy selection changes in real time during spontaneous free play. More broadly, we propose that hidden-state models provide a fruitful avenue for understanding individual differences in spontaneous infant behavior.
PMCID:8988848
PMID: 35403175
ISSN: n/a
CID: 5457122
Children do not distinguish efficient from inefficient actions during observation
Ossmy, Ori; Han, Danyang; Kaplan, Brianna E; Xu, Melody; Bianco, Catherine; Mukamel, Roy; Adolph, Karen E
Observation is a powerful way to learn efficient actions from others. However, the role of observers' motor skill in assessing efficiency of others is unknown. Preschoolers are notoriously poor at performing multi-step actions like grasping the handle of a tool. Preschoolers (N = 22) and adults (N = 22) watched video-recorded actors perform efficient and inefficient tool use. Eye tracking showed that preschoolers and adults looked equally long at the videos, but adults looked longer than children at how actors grasped the tool. Deep learning analyses of participants' eye gaze distinguished efficient from inefficient grasps for adults, but not for children. Moreover, only adults showed differential action-related pupil dilation and neural activity (suppressed oscillation power in the mu frequency) while observing efficient vs. inefficient grasps. Thus, children observe multi-step actions without "seeing" whether the initial step is efficient. Findings suggest that observer's own motor efficiency determines whether they can perceive action efficiency in others.
PMCID:8438080
PMID: 34518566
ISSN: 2045-2322
CID: 5457092
Learning to move in the real world [Comment]
Adolph, Karen E; Young, Jesse W
PMID: 34353937
ISSN: 1095-9203
CID: 5457082
(Hyper)active Data Curation: A Video Case Study from Behavioral Science
Soska, Kasey C; Xu, Melody; Gonzalez, Sandy L; Herzberg, Orit; Tamis-LeMonda, Catherine S; Gilmore, Rick O; Adolph, Karen E
Video data are uniquely suited for research reuse and for documenting research methods and findings. However, curation of video data is a serious hurdle for researchers in the social and behavioral sciences, where behavioral video data are obtained session by session and data sharing is not the norm. To eliminate the onerous burden of post hoc curation at the time of publication (or later), we describe best practices in active data curation-where data are curated and uploaded immediately after each data collection to allow instantaneous sharing with one button press at any time. Indeed, we recommend that researchers adopt "hyperactive" data curation where they openly share every step of their research process. The necessary infrastructure and tools are provided by Databrary-a secure, web-based data library designed for active curation and sharing of personally identifiable video data and associated metadata. We provide a case study of hyperactive curation of video data from the Play and Learning Across a Year (PLAY) project, where dozens of researchers developed a common protocol to collect, annotate, and actively curate video data of infants and mothers during natural activity in their homes at research sites across North America. PLAY relies on scalable standardized workflows to facilitate collaborative research, assure data quality, and prepare the corpus for sharing and reuse throughout the entire research process.
PMCID:8443153
PMID: 34532153
ISSN: 2161-3974
CID: 5032562