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Enhanced cognitive interference during visuomotor tasks may cause eye-hand dyscoordination
Singh, Tarkeshwar; Rizzo, John-Ross; Bonnet, Cédrick; Semrau, Jennifer A; Herter, Troy M
In complex visuomotor tasks, such as cooking, people make many saccades to continuously search for items before and during reaching movements. These tasks require cognitive resources, such as short-term memory and task-switching. Cognitive load may impact limb motor performance by increasing demands on mental processes, but mechanisms remain unclear. The Trail-Making Tests, in which participants sequentially search for and make reaching movements to 25 targets, consist of a simple numeric variant (Trails-A) and a cognitively challenging variant that requires alphanumeric switching (Trails-B). We have previously shown that stroke survivors and age-matched controls make many more saccades in Trails-B, and those increases in saccades are associated with decreases in speed and smoothness of reaching movements. However, it remains unclear how patients with neurological injuries, e.g., stroke, manage progressive increases in cognitive load during visuomotor tasks, such as the Trail-Making Tests. As Trails-B trial progresses, switching between numbers and letters leads to progressive increases in cognitive load. Here, we show that stroke survivors with damage to frontoparietal areas and age-matched controls made more saccades and had longer fixations as they progressed through the 25 alphanumeric targets in Trails-B. Furthermore, when stroke survivors made saccades during reaching movements in Trails-B, their movement speed slowed down significantly. Thus, damage to frontoparietal areas serving cognitive motor functions may cause interference between oculomotor, visual, and limb motor functions, which could lead to significant disruptions in activities of daily living. These findings augment our understanding of the mechanisms that underpin cognitive-motor interference during complex visuomotor tasks.
PMID: 36625969
ISSN: 1432-1106
CID: 5419032
'Are They Doing Better In The Clinic Or At Home?': Understanding Clinicians' Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis
Chapter by: Seals, Ayanna; Pilloni, Giuseppina; Kim, Jin; Sanchez, Raul; Rizzo, John Ross; Charvet, Leigh; Nov, Oded; Dove, Graham
in: PROCEEDINGS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI\ 22) by
pp. -
ISBN: 978-1-4503-9157-3
CID: 5444592
Deep Augmentation for Electrode Shift Compensation in Transient High-density sEMG: Towards Application in Neurorobotics
Chapter by: Sun, Tianyun; Libby, Jacqueline; Rizzo, John Ross; Atashzar, S. Farokh
in: IEEE International Conference on Intelligent Robots and Systems by
[S.l.] : Institute of Electrical and Electronics Engineers Inc., 2022
pp. 6148-6153
ISBN: 9781665479271
CID: 5408842
UNav: An Infrastructure-Independent Vision-Based Navigation System for People with Blindness and Low Vision
Yang, Anbang; Beheshti, Mahya; Hudson, Todd E; Vedanthan, Rajesh; Riewpaiboon, Wachara; Mongkolwat, Pattanasak; Feng, Chen; Rizzo, John-Ross
Vision-based localization approaches now underpin newly emerging navigation pipelines for myriad use cases, from robotics to assistive technologies. Compared to sensor-based solutions, vision-based localization does not require pre-installed sensor infrastructure, which is costly, time-consuming, and/or often infeasible at scale. Herein, we propose a novel vision-based localization pipeline for a specific use case: navigation support for end users with blindness and low vision. Given a query image taken by an end user on a mobile application, the pipeline leverages a visual place recognition (VPR) algorithm to find similar images in a reference image database of the target space. The geolocations of these similar images are utilized in a downstream task that employs a weighted-average method to estimate the end user's location. Another downstream task utilizes the perspective-n-point (PnP) algorithm to estimate the end user's direction by exploiting the 2D-3D point correspondences between the query image and the 3D environment, as extracted from matched images in the database. Additionally, this system implements Dijkstra's algorithm to calculate a shortest path based on a navigable map that includes the trip origin and destination. The topometric map used for localization and navigation is built using a customized graphical user interface that projects a 3D reconstructed sparse map, built from a sequence of images, to the corresponding a priori 2D floor plan. Sequential images used for map construction can be collected in a pre-mapping step or scavenged through public databases/citizen science. The end-to-end system can be installed on any internet-accessible device with a camera that hosts a custom mobile application. For evaluation purposes, mapping and localization were tested in a complex hospital environment. The evaluation results demonstrate that our system can achieve localization with an average error of less than 1 m without knowledge of the camera's intrinsic parameters, such as focal length.
PMCID:9696753
PMID: 36433501
ISSN: 1424-8220
CID: 5382902
The Utopia of Disability Inclusion in the Rehabilitation Sciences: An Insider's Perspective
Kim, Sonya; Rizzo, John-Ross; Forber-Pratt, Anjali J; Capo-Lugo, Carmen; Heyn, Patricia C
The inclusion of people with disabilities has historically been, and continues to be, challenging work. In the health professions, the practice of inclusion should promote and advance the dissemination of efforts to decrease the impact of societal and physical barriers on the lives of people with disability, as well as promote innovative approaches to effectively foster an inclusive society. In addition to a focus on concepts such as the intact abilities of people with disabilities and the facilitation of community participation, an important shift in inclusion-related research requires listening to the lived experience of individuals with disabilities. Listening to their lived experiences and including the valuable insights gleaned from their insider's perspective can enrich efforts to evaluate clinical and educational programs, define population needs, and set research agendas and rehabilitation goals. Building on seminal work from Tamara Dembo, Beatrice Wright, and Margaret Brown, this communication from the Disability Representation Task Force at the American Congress of Rehabilitation Medicine also explores how healthcare providers living with a disability can make a significant contribution to rehabilitation treatment by analyzing how their own experience applies to clinical practice.
PMID: 36473220
ISSN: 1945-404x
CID: 5381692
Accuracy of clinical versus oculographic detection of pathological saccadic slowing
Grossman, Scott N; Calix, Rachel; Hudson, Todd; Rizzo, John Ross; Selesnick, Ivan; Frucht, Steven; Galetta, Steven L; Balcer, Laura J; Rucker, Janet C
Saccadic slowing as a component of supranuclear saccadic gaze palsy is an important diagnostic sign in multiple neurologic conditions, including degenerative, inflammatory, genetic, or ischemic lesions affecting brainstem structures responsible for saccadic generation. Little attention has been given to the accuracy with which clinicians correctly identify saccadic slowing. We compared clinician (n = 19) judgements of horizontal and vertical saccade speed on video recordings of saccades (from 9 patients with slow saccades, 3 healthy controls) to objective saccade peak velocity measurements from infrared oculographic recordings. Clinician groups included neurology residents, general neurologists, and fellowship-trained neuro-ophthalmologists. Saccades with normal peak velocities on infrared recordings were correctly identified as normal in 57% (91/171; 171 = 9 videos × 19 clinicians) of clinician decisions; saccades determined to be slow on infrared recordings were correctly identified as slow in 84% (224/266; 266 = 14 videos × 19 clinicians) of clinician decisions. Vertical saccades were correctly identified as slow more often than horizontal saccades (94% versus 74% of decisions). No significant differences were identified between clinician training levels. Reliable differentiation between normal and slow saccades is clinically challenging; clinical performance is most accurate for detection of vertical saccade slowing. Quantitative analysis of saccade peak velocities enhances accurate detection and is likely to be especially useful for detection of mild saccadic slowing.
PMID: 36183516
ISSN: 1878-5883
CID: 5359142
MICK (Mobile Integrated Cognitive Kit) app: Feasibility of an accessible tablet-based rapid picture and number naming task for concussion assessment in a division 1 college football cohort
Bell, Carter A; Rice, Lionel; Balcer, Marc J; Pearson, Randolph; Penning, Brett; Alexander, Aubrey; Roskelly, Jensyn; Nogle, Sally; Tomczyk, Chris P; Tracey, Allie J; Loftin, Megan C; Pollard-McGrandy, Alyssa M; Zynda, Aaron J; Covassin, Tracey; Park, George; Rizzo, John-Ross; Hudson, Todd; Rucker, Janet C; Galetta, Steven L; Balcer, Laura; Kaufman, David I; Grossman, Scott N
Although visual symptoms are common following concussion, quantitative measures of visual function are missing from concussion evaluation protocols on the athletic sideline. For the past half century, rapid automatized naming (RAN) tasks have demonstrated promise as quantitative neuro-visual assessment tools in the setting of head trauma and other disorders but have been previously limited in accessibility and scalability. The Mobile Interactive Cognitive Kit (MICK) App is a digital RAN test that can be downloaded on most mobile devices and can therefore provide a quantitative measure of visual function anywhere, including the athletic sideline. This investigation examined the feasibility of MICK App administration in a cohort of Division 1 college football players. Participants (n = 82) from a National Collegiate Athletic Association (NCAA) Division 1 football team underwent baseline testing on the MICK app. Total completion times of RAN tests on the MICK app were recorded; magnitudes of best time scores and between-trial learning effects were determined by paired t-test. Consistent with most timed performance measures, there were significant learning effects between the two baseline trials for both RAN tasks on the MICK app: Mobile Universal Lexicon Evaluation System (MULES) (p < 0.001, paired t-test, mean improvement 13.3 s) and the Staggered Uneven Number (SUN) (p < 0.001, mean improvement 3.3 s). This study demonstrated that the MICK App can be feasibly administered in the setting of pre-season baseline testing in a Division I environment. These data provide a foundation for post-injury sideline testing that will include comparison to baseline in the setting of concussion.
PMID: 36208585
ISSN: 1878-5883
CID: 5351822
Real-Time Loosely Coupled 3DMA GNSS/Doppler Measurements Integration Using a Graph Optimization and Its Performance Assessments in Urban Canyons of New York
Ng, Hoi-Fung; Hsu, Li-Ta; Lee, Max Jwo Lem; Feng, Junchi; Naeimi, Tahereh; Beheshti, Mahya; Rizzo, John-Ross
Smart health applications have received significant attention in recent years. Novel applications hold significant promise to overcome many of the inconveniences faced by persons with disabilities throughout daily living. For people with blindness and low vision (BLV), environmental perception is compromised, creating myriad difficulties. Precise localization is still a gap in the field and is critical to safe navigation. Conventional GNSS positioning cannot provide satisfactory performance in urban canyons. 3D mapping-aided (3DMA) GNSS may serve as an urban GNSS solution, since the availability of 3D city models has widely increased. As a result, this study developed a real-time 3DMA GNSS-positioning system based on state-of-the-art 3DMA GNSS algorithms. Shadow matching was integrated with likelihood-based ranging 3DMA GNSS, generating positioning hypothesis candidates. To increase robustness, the 3DMA GNSS solution was then optimized with Doppler measurements using factor graph optimization (FGO) in a loosely-coupled fashion. This study also evaluated positioning performance using an advanced wearable system's recorded data in New York City. The real-time forward-processed FGO can provide a root-mean-square error (RMSE) of about 21 m. The RMSE drops to 16 m when the data is post-processed with FGO in a combined direction. Overall results show that the proposed loosely-coupled 3DMA FGO algorithm can provide a better and more robust positioning performance for the multi-sensor integration approach used by this wearable for persons with BLV.
PMCID:9460112
PMID: 36080991
ISSN: 1424-8220
CID: 5335992
A virtual reality platform to simulate orientation and mobility training for the visually impaired
Ricci, Fabiana Sofia; Boldini, Alain; Beheshti, Mahya; Rizzo, John Ross; Porfiri, Maurizio
Blindness and low vision are an urgent, steadily increasing public health concern. One of the most dramatic consequences of the debilitating conditions that cause visual impairment (VI) is the loss of mobility. Immobility is a grave impediment to quality of life. Orientation and mobility (O&M) training is a profession specific to VI that teaches safe, efficient, and effective travel skills to persons of all ages and in all types of environments. However, the lack of standardized best practices for objective assessment of performance and the exposure of trainees to harm during training are key hurdles for O&M education success. To partially mitigate these drawbacks, we propose a virtual reality platform that can support O&M trainers in the evaluation and refinement of O&M practice, help O&M trainees learn new O&M techniques in a completely safe, yet realistic, environment, and raise awareness for VI in the general public. The proposed platform is tested with a proof-of-concept experiment that evaluates the clinical utility of a custom VI simulation, the immersivity of the virtual reality experience"”a crucial attribute for training and educational purposes"”and participants"™ disability awareness and gained knowledge about the challenges faced by persons with VI in their daily life. The first concept is tested by assessing participants"™ performance in virtual reality-based wayfinding tasks while the second and third are tested through a series of dedicated questionnaires.
SCOPUS:85138042624
ISSN: 1359-4338
CID: 5330872
Learning to use electronic travel AIDS for visually impaired in virtual reality
Chapter by: Ricci, Fabiana Sofia; Boldini, Alain; Rizzo, John Ross; Porfiri, Maurizio
in: Proceedings of SPIE - The International Society for Optical Engineering by
[S.l.] : SPIE, 2022
pp. ?-?
ISBN: 9781510649651
CID: 5315132